Large City: Tshíhzàlùsh Ji̊ Qi̊v

Tshíhzàlùsh Ji̊ Qi̊v

Tshíhzàlùsh Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceQuiegsan Region
RegionVål̄ve Nägbehqa Meadows
Founded949
Community LeaderLord Rä̋ch Yoīkīy 'Gemma Andre' Ra̋g Nīki̋nḱ Vúoībō
Area208 km2 (83 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation5806 m (19048 ft)
Average Yearly Precipitation275 cm/y (108 in/y)
Population48922
Population Density235 people per km2 (589 people per mi2)
Town AuraCharm
Naming
Native nameTshíhzàlùsh Ji̊ Qi̊v
PronunciationTshíhz /ˈəlʊʃ/
Direct Translation[temple] [link; bridge]
Translation[Not Yet Translated]

Tshíhzàlùsh Ji̊ Qi̊v (Tshíhz /ˈəlʊʃ/ [temple] [link; bridge]) is a temperate Large City located in the Quiegsan Region of the Tetburland.

The name Tshíhzàlùsh Ji̊ Qi̊v is derived from the Sylvin language, as Tshíhzàlùsh Ji̊ Qi̊v was founded by Rä̋ch Yoīkīy 'Gemma Andre' Ra̋g Nīki̋nḱ Vúoībō, who was culturaly Tauran.

Climate

Tshíhzàlùsh Ji̊ Qi̊v has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 24°C (75°F). Tshíhzàlùsh Ji̊ Qi̊v receives an average of 275 cm/y (108 in/y) of precipitation, most of which comes in the form of rain during the summer. Tshíhzàlùsh Ji̊ Qi̊v covers an area of nearly 208 km2 (83 mi2), and an average elevation of 5806 m (19048 ft) above sea level.

Overview

Tshíhzàlùsh Ji̊ Qi̊v was founded durring the early 11th century, by Rä̋ch Yoīkīy 'Gemma Andre' Ra̋g Nīki̋nḱ Vúoībō. The establishment of Tshíhzàlùsh Ji̊ Qi̊v was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Tshíhzàlùsh Ji̊ Qi̊v's construction back out of the project. Rä̋ch Yoīkīy 'Gemma Andre' Ra̋g Nīki̋nḱ Vúoībō pushed on reguardles, and Tshíhzàlùsh Ji̊ Qi̊v was finished, but starts off as a terible place to live.

Tshíhzàlùsh Ji̊ Qi̊v was built using the conventions of Tauran durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Tshíhzàlùsh Ji̊ Qi̊v is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Tshíhzàlùsh Ji̊ Qi̊v is buildings are arranged within a network of spacious cobblestone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Tshíhzàlùsh Ji̊ Qi̊v, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Tshíhzàlùsh Ji̊ Qi̊v's Relic of the World That Was are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Tshíhzàlùsh Ji̊ Qi̊v is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Tshíhzàlùsh Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Tshíhzàlùsh Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Tshíhzàlùsh Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Tshíhzàlùsh Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Tshíhzàlùsh Ji̊ Qi̊v's parks.

Tshíhzàlùsh Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Tshíhzàlùsh Ji̊ Qi̊v.

Tshíhzàlùsh Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Tshíhzàlùsh Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Tshíhzàlùsh Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Tshíhzàlùsh Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Tshíhzàlùsh Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tshíhzàlùsh Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tshíhzàlùsh Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Tshíhzàlùsh Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Tshíhzàlùsh Ji̊ Qi̊v has an Scientific Academy which provides higher education in the natural sciences.

Tshíhzàlùsh Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Tshíhzàlùsh Ji̊ Qi̊v's grid is powered by mana accumulators.

Tshíhzàlùsh Ji̊ Qi̊v possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Tshíhzàlùsh Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Tshíhzàlùsh Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Tshíhzàlùsh Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Tshíhzàlùsh Ji̊ Qi̊v's natural decorations nor waterways.

Tshíhzàlùsh Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Tshíhzàlùsh Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Tshíhzàlùsh Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Tshíhzàlùsh Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Tshíhzàlùsh Ji̊ Qi̊v's garrison was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Tshíhzàlùsh Ji̊ Qi̊v there is always just enough rain to be annoying.

The Plant-Imbued Ape near Tshíhzàlùsh Ji̊ Qi̊v are known to be more aggressive than normal.

Tshíhzàlùsh Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves orgies to channel Chronomancy energies of tier 2 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 93
  • Farmers: 135
  • Farm Laborer: 232
  • Hunters: 174
  • Milk Maids: 122
  • Ranchers: 67
  • Ranch Hands: 127
  • Shepherds: 122
    • Farmland: 197644 m2
    • Cattle and Similar Creatures: 12230
    • Poultry: 146766
    • Swine: 9784
    • Sheep: 489
    • Goats: 97
    • Horses, Mounts, and Beasts of Burden: 4892

Craftsmen

  • Arms and Toolmakers: 101
  • Blacksmiths: 111
  • Bookbinders: 57
  • Buckle-makers: 67
  • Cabinetmakers: 108
  • Candlemakers: 174
  • Carpenters: 141
  • Clothmakers: 128
  • Coach and Harness Makers: 51
  • Coopers: 116
  • Copper, Brass, Tin, Zinc, and Lead Workers: 71
  • Copyists: 46
  • Cutlers: 40
  • Fabricworkers: 111
  • Farrier: 315
  • Furriers: 31
  • Glassworkers: 152
  • Gunsmiths: 109
  • Harness-Makers: 47
  • Hatters: 93
  • Hosiery Workers: 35
  • Jewelers: 53
  • Leatherwrights: 125
  • Locksmiths: 49
  • Matchstick makers: 74
  • Musical Instrument Makers: 73
  • Painters, Structures and Fixtures: 60
  • Paper Workers: 67
  • Plasterers: 68
  • Pursemakers: 82
  • Roofers: 49
  • Ropemakers: 50
  • Rugmakers: 48
  • Saddlers: 92
  • Scabbardmakers: 107
  • Scalemakers: 52
  • Scientific, Surgical, and Optical Instrument Makers: 31
  • Sculptors, Structures and Fixtures: 47
  • Shoemakers: 46
  • Soap and Tallow Workers: 171
  • Tailors: 315
  • Tanners: 65
  • Upholsterers: 70
  • Watchmakers: 62
  • Weavers: 132
  • Whitesmiths: 38

Merchants

  • Adventuring Goods Retellers: 33
  • Arcana Sellers: 33
  • Beer-Sellers: 64
  • Booksellers: 74
  • Butchers: 128
  • Chandlers: 125
  • Chicken Butchers: 130
  • Entrepreneurs: 50
  • Fine Clothiers: 128
  • Fishmongers: 143
  • Florists: 29
  • Potion Sellers: 85
  • Resellers: 212
  • Spice Merchants: 67
  • Wine-sellers: 101
  • Wheelwright: 80
  • Woodsellers: 47

Service workers

  • Bakers: 232
  • Barbers: 238
  • Coachmen: 68
  • Cooks: 244
  • Doctors: 98
  • Gamekeepers: 77
  • Grooms: 41
  • Hairdressers: 203
  • Healers: 134
  • Housekeepers: 152
  • Housemaids: 271
  • House Stewards: 132
  • Inns: 48
  • Laundry maids: 97
  • Maidservants: 157
  • Nursery Maids: 90
  • Pastrycooks: 174
  • Restaurateur: 181
  • Tavern Keepers: 203

Specialized Laborer

  • Ashworkers: 71
  • Bleachers: 44
  • Chemical Workers: 28
  • Coal Heavers: 101
  • In-Town Couriers: 106
  • Long Haul Couriers: 113
  • Dockyard Workers: 99
  • Gas Workers: 23
  • Hay Merchants: 41
  • Leech Collectors: 134
  • Millers: 116
  • Miners: 113
  • Oilmen and Polishers: 75
  • Postmen: 111
  • Pure Finder: 64
  • Skinners: 143
  • Sugar Refiners: 28
  • Tosher: 76
  • Warehousemen: 143
  • Watercarriers: 102
  • Watermen, Bargemen, etc.: 157

Skilled Laborers

  • Accountants: 65
  • Alchemist: 72
  • Clerk: 106
  • Dentists: 49
  • Educators: 127
  • Engineers: 70
  • Gardeners: 49
  • Mages: 35
  • Plumbers: 52
  • Pharmacist: 57
  • Professors: 21
  • Scientists: 37
  • Wizards: 21

Civil Servants

  • Adventurers: 45
  • Bankers: 71
  • Civil Clerks: 104
  • Civic Iudex: 53
  • Consultants: 31
  • Exorcist: 113
  • Fixers: 57
  • Kami Clerk: 94
  • Landlords: 94
  • Lawyers: 58
  • Legend Keepers: 81
  • Militia Officers: 489
  • Monks, Monastic: 148
  • Monks, Civic: 148
  • Historian, Oral: 111
  • Historian, Textual: 59
  • Policemen, Sheriffs, etc.: 106
  • Priests: 195
  • Rangers: 70
  • Rat Catchers: 77
  • Scholars: 76
  • Spiritualist: 84
  • Slayers: 27
  • Storytellers: 171
  • Military Officers: 168

Cottage Industries

  • Brewers: 139
  • Comfort Services: 174
  • Enchanters: 55
  • Herbalists: 55
  • Jaminators: 168
  • Needleworkers: 152
  • Potters: 85
  • Preserve Makers: 148
  • Quilters: 69
  • Seamsters: 287
  • Spinners: 135
  • Tinker: 56
  • Weaver: 116

Artists

  • Actors: 52
  • Architects: 19
  • Bards: 74
  • Costumers: 29
  • Dancers: 58
  • Drafters: 32
  • Engravers: 39
  • Fine Furniture Carpenters: 23
  • Glaziers: 52
  • Inlayers: 47
  • Musicians: 168
  • Painters, Art: 25
  • Playwrights: 53
  • Sculptors, Art: 42
  • Wood Carvers: 174
  • Writers: 188

Produce Industries

  • Butter Churners: 157
  • Canners: 143
  • Cheesmakers: 148
  • Ice Merchants: 21
  • Millers: 94
  • Picklers: 81
  • Smokers: 59
  • Stockmakers: 55
  • Tobacconists: 75
  • Tallowmakers: 104

18508 of Tshíhzàlùsh Ji̊ Qi̊v's population work within a Foundational Occupation.

27479 of Tshíhzàlùsh Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 2935 (6%) are noncontributers.

Points of Interest

Tshíhzàlùsh Ji̊ Qi̊v is accessed from a nearby river via an intricate series of locks.

POI

History

Tshíhzàlùsh Ji̊ Qi̊v's residents established a new industry 6 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.

The the a Lance rest of Charm, an a Lance rest imbued with great amounts of Charm energies was created near Tshíhzàlùsh Ji̊ Qi̊v by in time immemorial, reportedly some time during the late 2nd century.

History